Just a quick update to let you know that Massive will be able to Frequency Cap In Game Ads.
This is big because:
• IGA have had the bulk of in game campaigns from us purely because they can provide reach figures
• Massive’s CPMs are a lot higher however 1 impression is defined as a user seeing the ad for 10 seconds plus (cumulative)
o For IGA this is only 2 seconds
IGA will need to have a rethink on how their ads are defined or they might find campaign budgets slipping away from their fingers
Thursday, 8 January 2009
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1 comment:
Interesting. sounds like there is a need for standardisation if there is such a difference.
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