EA has officially announced that it will launch the "EA Sports Complex" on Playstation Home this Spring. This is not the first brand to get involved with Home but it certainly seems to be the first brand which will actually tap into gamer insights and push them forward within the branded area.
Aimed at Casual and Hardcore gamers the Sports Complex will allow:
• Home users to play exclusive new EA Sports multiplayer games
• Check Leaderboards
• Meet EA Sports fans
• Watch EA Sports trailers
All very good indeed, I especially like the leaderboard function. I can see that working really well if there was a monthly prize up for offer.
EA have also gone on to say that they are "currently working with Sony with further PlayStation Home support, with announcements coming in the future"
This potentially could also be very exciting. What comes to mind would be something like, if there was a direct "Upload to Home" feature on Fifa09 replays, where gamers could compete for Goal of the Month etc (that would be mega cool)
Have a look at the trailer below
Friday, 9 January 2009
Thursday, 8 January 2009
Just a quick update to let you know that Massive will be able to Frequency Cap In Game Ads.
This is big because:
• IGA have had the bulk of in game campaigns from us purely because they can provide reach figures
• Massive’s CPMs are a lot higher however 1 impression is defined as a user seeing the ad for 10 seconds plus (cumulative)
o For IGA this is only 2 seconds
IGA will need to have a rethink on how their ads are defined or they might find campaign budgets slipping away from their fingers
This is big because:
• IGA have had the bulk of in game campaigns from us purely because they can provide reach figures
• Massive’s CPMs are a lot higher however 1 impression is defined as a user seeing the ad for 10 seconds plus (cumulative)
o For IGA this is only 2 seconds
IGA will need to have a rethink on how their ads are defined or they might find campaign budgets slipping away from their fingers
Monday, 17 November 2008
Wednesday, 8 October 2008
Research into Advergames + Small Update on Home
Haven't spoken to you guys for a while so I thought I would update the bloke with some nifty bit of research thats been released by the University of Missouri on effectiveness of advergames.
The study found that consumers expressed "strong positive relationships toward brands when they played advergames with strong thematic connections to the brands."
A good example of this is the ipod example that apple ran on MGS4. (scroll down a few posts)
Also Mercesdes recently took the Juiced racing game and made their own game based on Juiced's engine. The game is being given out at exhibitions and is available to download here
Within the game itself you are able to request a brochure for the Mercedes car featured within the game and also take part in a racing competition. with the fastest lap times being put on the Mercesdes website. (Have a play around, see if you can win an AMG driving experience :D)
Both are good examples of integrated activity and demonstrates the sort of thinking we should take when planning for these type of campaigns
Going off on a slightly different topic it seems Sony are quite keen to exploit advertising opportunities within home for the Playstation 3.
They have appointed a lady called Darlene Kindler who was the mastermind behind Adscape Media (In-game ad firm purchased by google last march)
They haven't released what sort of opportunities are available for the moment however this does show a statement of intent, that they do see the commercial opportunities available within the PS3 and it will be interesting to monitor how this develops.
As ever I'll keep you posted :)
The study found that consumers expressed "strong positive relationships toward brands when they played advergames with strong thematic connections to the brands."
The study had participants play two types of advergames that differed in their levels of thematic connection to the brands. The examples given are of two titles designed for travel company Orbitz. One, called "Find Your Hotel," carried a theme relating to the company's travel services. The other, called "Paper Football," had no thematic connection to the company.
Kevin Wise, assistant professor of strategic communications in the MU School of Journalism, explained:
"While the games that related to the brand were not inherently more enjoyable than unrelated games, the transfer of enjoyment from the game to a positive attitude toward the brand was stronger when the game and brand were thematically related."Nothing revolutionary here then, but its important to take note that when planning for any integrated activity, to make sure theres a relevant fit for the game and your own brand.
A good example of this is the ipod example that apple ran on MGS4. (scroll down a few posts)
Also Mercesdes recently took the Juiced racing game and made their own game based on Juiced's engine. The game is being given out at exhibitions and is available to download here
Within the game itself you are able to request a brochure for the Mercedes car featured within the game and also take part in a racing competition. with the fastest lap times being put on the Mercesdes website. (Have a play around, see if you can win an AMG driving experience :D)
Both are good examples of integrated activity and demonstrates the sort of thinking we should take when planning for these type of campaigns
Going off on a slightly different topic it seems Sony are quite keen to exploit advertising opportunities within home for the Playstation 3.
They have appointed a lady called Darlene Kindler who was the mastermind behind Adscape Media (In-game ad firm purchased by google last march)
They haven't released what sort of opportunities are available for the moment however this does show a statement of intent, that they do see the commercial opportunities available within the PS3 and it will be interesting to monitor how this develops.
As ever I'll keep you posted :)
Monday, 1 September 2008
Social Media Tracker

There's a lovely little piece of research from Universal McCann that looks at social media in some detail. It covers the fundamental question of "what is social media?" (something to do with an important shift in user interaction representing the change from web 1.0 to web 2.0 apparently) to how users are consuming this type of content ("video clips continue to grow massively and penetration is huge").
The report researched at the habbits of 17,000 users from 29 different countries. It's a good read that looks at social media from several different directions.
There's a prize for the person that can guess (based on thoroughly reading the document) how many million users are estimated to be using social networking world wide.
Enjoy.
Thursday, 21 August 2008
Playstation Home
Been a while since I posted on here so I thought it would be a great time to update you guys on playstation home :)
Home is basically going to be a bigger,badder,better version of Second Life which will run on the Sony Playstation platform.
First up, the shots below show a pretty amazing-looking harbour area where, presumably, you'll be able to set up as your virtual residence and live a fantasy world of luxury (while you secretly sob about your real life in rainy Britain).
When you start off, players will get a basic apartment in Home for free, but can buy new apartments, furniture and other extras with real money, REAL MONEY. Sony is yet to offer any estimates on how much these lush apartments in Home will cost, but if it's any more than a two-piece KFC meal (£3), you'll be seeing me in the virtual ghetto.
Opportunities are yet to be defined, but potentially we can have special branded areas (i.e. Shops, Sponsorships, etc) where consumers will be able to interact with branded content as well as potentially being able to purchase goods within the application.
Anyways these photos have been "leaked" and your in game champion with his finger on the pulse has brought them staight to the people that matter!


Home is basically going to be a bigger,badder,better version of Second Life which will run on the Sony Playstation platform.
First up, the shots below show a pretty amazing-looking harbour area where, presumably, you'll be able to set up as your virtual residence and live a fantasy world of luxury (while you secretly sob about your real life in rainy Britain).
When you start off, players will get a basic apartment in Home for free, but can buy new apartments, furniture and other extras with real money, REAL MONEY. Sony is yet to offer any estimates on how much these lush apartments in Home will cost, but if it's any more than a two-piece KFC meal (£3), you'll be seeing me in the virtual ghetto.
Opportunities are yet to be defined, but potentially we can have special branded areas (i.e. Shops, Sponsorships, etc) where consumers will be able to interact with branded content as well as potentially being able to purchase goods within the application.
Anyways these photos have been "leaked" and your in game champion with his finger on the pulse has brought them staight to the people that matter!
Tuesday, 29 July 2008
Metal Gear Solid 4 + Ipod = Cool stuff!
With so much going on with Apple's marketing campaigns, I thought it would be interesting to talk about some of the In-Game activity that they have run recently with Metal Gear Solid.
Metal Gear Solid 4 was one of the most hugely anticipated games of 2008, just behind GTA 4. It was released last month and has been classed as one of the games of the year. With the hero having so many gadgets to hand, integrated opportunities within this were endless.
One of the functionalities within the game is that the user would be able to listen to music whilst playing the game.
Knowing this, Apple took full advantage of the opportunity and signed a deal with the game's publisher in which the in game music player would actually be an ipod.

This I feel is excellent product placement and should be the exact direction of where integrated game activity should be heading. Developing the brand association where music and ipods go hand in hand. The user interface for the in game ipod matches the exact look and feel of a real life ipod, with the user being able to browse the ipod using the PS3 joystick.
Metal Gear Solid 4 was one of the most hugely anticipated games of 2008, just behind GTA 4. It was released last month and has been classed as one of the games of the year. With the hero having so many gadgets to hand, integrated opportunities within this were endless.
One of the functionalities within the game is that the user would be able to listen to music whilst playing the game.
Knowing this, Apple took full advantage of the opportunity and signed a deal with the game's publisher in which the in game music player would actually be an ipod.


This I feel is excellent product placement and should be the exact direction of where integrated game activity should be heading. Developing the brand association where music and ipods go hand in hand. The user interface for the in game ipod matches the exact look and feel of a real life ipod, with the user being able to browse the ipod using the PS3 joystick.
Subscribe to:
Posts (Atom)